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red shoe paul Vivid Member
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Joined: 24 Nov 2003 Location: Location: |
200. Posted: Mon Jun 13, 2005 2:51 pm Post subject: |
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that's pure bull crap though. there is NOT ENOUGH media on that game to make it take as long as possible...no way. and don't even get me started on song censorship..  _________________
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R-Kun Trick Member
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Joined: 05 Jun 2005 Location: Dundee, IL |
201. Posted: Mon Jun 13, 2005 3:46 pm Post subject: |
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[deleted post]
bleh... didn't realize my Gamestop was so slow... XO |
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cfusionpm Trick Member
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Joined: 24 Jan 2002 Location: San Diego, CA |
202. Posted: Mon Jun 13, 2005 4:05 pm Post subject: |
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Soda wrote: | cfusionpm wrote: | the load times are inexcusable because there isnt very much to load. a stepchart and a 2 minute song? like i said earlier, the load times are almost as bad as NFSU2, which has to load an entire 3d, interactive city. the load times after a song are also long, when you get your grade and go back to the menu. it does hurt the game, as does lack of edit mode, but it looks like what few copies were made/shipped were bought up right away, so i dont think roxor is worried about their sub-par ps2 release. |
The load times are probably a bit longer than you might expect because of the 3D arrows nd FMVs. |
max, max2, and ex for both US and JP had fmv's and every song loaded, showed the score, and went back to the selection screen almost instantly . the 3d arrows are rediculously low poly-count and textured very simply. thats hardly an excuse. _________________
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jbean3535 Trick Member
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Joined: 08 May 2004 Location: KC Kansas |
203. Posted: Mon Jun 13, 2005 4:13 pm Post subject: |
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"We had no control on censoring the songs. It was all Red Octane,"-Chris Foy _________________
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davidbrit2 Trick Member
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Joined: 03 May 2002 Location: Grand Rapids area, MI |
204. Posted: Mon Jun 13, 2005 5:25 pm Post subject: |
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jbean3535 wrote: | "We had no control on censoring the songs. It was all Red Octane,"-Chris Foy |
Yay finger pointing. Who cares? It's not like they censored the steps. Heh.
_________________
Mercedes T2
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Cutriss Staff Member
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Joined: 24 Jan 2002
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205. Posted: Mon Jun 13, 2005 5:29 pm Post subject: |
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That's what Little is for. ^^ _________________
Sentient Mode is capable... |
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Lexsip ~Q!~ Trick Member
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Joined: 02 Jan 2005 Location: Suffolk / Nassau |
206. Posted: Mon Jun 13, 2005 5:32 pm Post subject: |
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Sorry for the late post- I'm a big fan of ITG and play on weekends sometimes all three days (fri sat sun), and before ITG we were the same way with DDR. I can pass a lot of the 10+s, so you could call me a hardcore fan. In my opinion, when people say this is just what we (core fans) asked for, I think what they mean is that after playing DDR for so long, people got a lot of ideas about how it could get better. I think all r0x0r wanted to do was just that- take DDR's game and make some slight modifications that core players have wanted for so long. When it's said that R0x0r stole Konami's game, that was basically the point- not to steal it, but to keep the same format and only change a few things. I think of it as more of a SM arcade than a DDR arcade, the songs are of that calibur difficulty (I'm sure everyone knows some of the rediculous originals I'm thinking of- Quasar, Max Attax (another), Battle Axe, Kharma, ect), and it has mods out the wazoo.
Just my opinion. ITG is more of a refinement of DDR for the core player.
Nice review btw. Our opinions differ on a few points, but nonetheless it's an honest review. Sucks that the load time is so long, nonetheless I'm -quite- excited about getting mine. My order got cancelled because I'm an idiot and didn't know they take the money upon shipping, not ordering so...I had to rearrange some figures financially. Later. |
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Shinmizu Staff Member
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Joined: 24 Jan 2002 Location: Stuck in a Klein bottle |
207. Posted: Mon Jun 13, 2005 6:29 pm Post subject: |
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Does DDR stream the backgrounds/music while ITG loads the whole damn thing right up front or something?
These load times are pretty much the same load times that I saw at E3. _________________
For a Good time, call 555-1212 and ask for Susan. For a Great time, call 555-3487 and ask for Mindy. For a Perfect time, call 555-6341 and ask for Stephanie. For a Marvelous time, call 555-6341 and ask for Stephanie's mom. |
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diddrstrait Trick Member
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208. Posted: Mon Jun 13, 2005 6:32 pm Post subject: |
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Shinmizu wrote: | Does DDR stream the backgrounds/music while ITG loads the whole damn thing right up front or something?
These load times are pretty much the same load times that I saw at E3. |
it wouldn't surprise me if that's what it does. it probably also renders the arrows before the song (remember, they're 3d models, not sprites like in DDR) as well. |
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triad Trick Member
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Joined: 27 Feb 2005 Location: In a box |
209. Posted: Mon Jun 13, 2005 6:41 pm Post subject: |
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The load times doesnt bother me at all. One good way to look at it is: While it's loading you can take a small break.
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Synaesthesia Trick Member
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Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
210. Posted: Mon Jun 13, 2005 6:44 pm Post subject: |
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Has anyone attempted to use a song-ripping utility upon the game yet? (You know, something similar to that one by (I think) Neil Corlett, "vbrip" or something). I'm just curious as to how the songs are saved on the disc, and in what format. (Maybe the bad load times are because nothing's streamlined, and the game has to call data from all over the place.... [/speculation] ) _________________
im a lasagna whale
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yyr Trick Member
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211. Posted: Mon Jun 13, 2005 8:32 pm Post subject: |
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Regarding the load time issues, and the theories about why: the arcade version didn't have these problems, not to mention there's hardly any delay between songs in Marathon courses, and the fact that the Marathon courses don't take any longer to get started than individual songs.
Hopefully they'll have this issue ironed out by the time ITG2 for PS2 comes around. It's not a game-breaker or anything, but it IS annoying. I mean...how long should it take to see a results screen?
~yyr _________________
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.hack//*cough* Trick Member
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Joined: 11 Aug 2004 Location: H-Town, TX, USA, Planet Earth, 3rd Rock from the Sun |
212. Posted: Mon Jun 13, 2005 10:08 pm Post subject: |
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Well, I got my copy at 3:20 PM CST. Stupid UPS (that my Gamestop used) sent the boxes to the wrong place, but they're here now.
yyr wrote: | Regarding the load time issues, and the theories about why: the arcade version didn't have these problems, not to mention there's hardly any delay between songs in Marathon courses, and the fact that the Marathon courses don't take any longer to get started than individual songs.
Hopefully they'll have this issue ironed out by the time ITG2 for PS2 comes around. It's not a game-breaker or anything, but it IS annoying. I mean...how long should it take to see a results screen?
~yyr |
Semi-Agree. The loading times in this game are almost to the point of being game-crippling for me, especially when you realize there are definitely no-frills graphical effects in ITG. And I don't have a early model PS2; mine is a version 4 (I think? It's SCPH-30001 R on the model #). That and you can't delete scores easily in-game short of deleting the save file on the memory card. Being able to create your own profiles was a nice touch, though.
If ITG2 CS has these same issues though, I won't bother buying the sequel. I'll just play it at the arcade (assuming we get it here and it's still around by then).
Other than that, I'm impressed considering this is a first effort by both RedOctane and RoXoR. Like the new Expert steps for Why Me.
Well, back to whoring out Queen Of Light Hard. _________________
"It's not God who created humans. It's humans who create God." - Cowboy Bebop Ep. 24 (Brain Scratch)
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Thomas Hobbes Trick Member
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Joined: 20 Aug 2002 Location: San Francisco // NorCal |
213. Posted: Mon Jun 13, 2005 10:21 pm Post subject: |
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There's no option to create profiles in this game. _________________
"I am about to take my last voyage, a great leap in the dark."
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Edible Bondage Tape Trick Member
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Joined: 26 Jan 2002 Location: Kerri |
214. Posted: Mon Jun 13, 2005 10:28 pm Post subject: |
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jbean3535 wrote: | "We had no control on censoring the songs. It was all Red Octane,"-Chris Foy |
well concidering how badly they are already alienating their fans i hope they find a new publisher _________________
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Tsuri Trick Member
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Joined: 14 Oct 2003 Location: Grand Rapids, MI |
215. Posted: Tue Jun 14, 2005 2:49 am Post subject: |
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Censorship? Which songs were censored? I didn't notice a difference from my simfiles... |
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iamstorm Trick Member
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Joined: 02 Jul 2003 Location: Peoria, IL |
216. Posted: Tue Jun 14, 2005 4:15 am Post subject: |
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IMO ... people are being picky on alot of the small errors in the game ... just set them aside, play the game, and have fun. I love the loading times, because I don't have the best stamina and when I'm playing 10 and 11's ... yah ... the breaks are nice lol. As far as the censorship goes ... that doesn't really bother me, because half the time that I'm playing I listen to the beats not the words .... but like I said .... this is only my opinion. |
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Mr. A Trick Member
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Joined: 20 Oct 2003 Location: INTERNET |
217. Posted: Tue Jun 14, 2005 6:54 am Post subject: |
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I got it today (second copy coming tomorrow.) I can say that I'm very pleased despite the bugs.  |
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iamstorm Trick Member
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Joined: 02 Jul 2003 Location: Peoria, IL |
218. Posted: Tue Jun 14, 2005 7:20 am Post subject: |
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Alpha (IIDX Style) wrote: | I got it today (second copy coming tomorrow.) I can say that I'm very pleased despite the bugs.  |
lol I went and got it Friday ... and I'm getting my second one sometime today from RO |
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jbean3535 Trick Member
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Joined: 08 May 2004 Location: KC Kansas |
219. Posted: Tue Jun 14, 2005 7:41 am Post subject: |
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Tsuri wrote: | Censorship? Which songs were censored? I didn't notice a difference from my simfiles... |
Charlene
Normal
Mouth
Torn
Land Of The Rising Sun
ROM-eo & Juli8
PA Theme
Bubble Dancer
Thank you Red Octane  _________________
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