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Does a AAA count if you do it at home
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Vandel.M
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0. PostPosted: Thu Nov 06, 2008 1:58 pm    Post subject: Does a AAA count if you do it at home Reply with quote

i was wondering if you AAA on a metal pad you have at the home can you count it or does it only count if you do it on a arcade pad oh and to add lol that your playing on playstation not step mania

Last edited by Vandel.M on Thu Nov 06, 2008 3:37 pm, edited 1 time in total
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MyChemicalRomance
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1. PostPosted: Thu Nov 06, 2008 3:24 pm    Post subject: Reply with quote

Well if you're using Stepmania it definitely doesn't count cause for all we know you could of adjusted the Stepmania time frame to give you perfects when it should of given you goods.

On a play station however......well I'll leave that to some one else seeing as I don't own one myself and don't know how the timing compares to the arcade.
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maxx freak
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2. PostPosted: Thu Nov 06, 2008 3:41 pm    Post subject: Reply with quote

Well, the timing windows are huge on the home versions compared to the arcade, I find myself getting tens of greats at the arcade that I would not get at home. But I would still say it counts unless you're that crazy about it.
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MyChemicalRomance
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3. PostPosted: Thu Nov 06, 2008 4:09 pm    Post subject: Reply with quote

Well if the timing windows are huge on the home versions, then obviously it wouldn't count right? It'd be so much easier then. Like on Stepmania if i try kinda hard I can get and SDG. At the arcade if I try really REALLY hard I can ALMOST get a AA(ya I know my timings awful). So obviously my SDG's on Stepmania dont' count.
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Suko
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4. PostPosted: Fri Nov 07, 2008 10:11 am    Post subject: Reply with quote

It all depends on you, your peers, and who you're trying to impress.

Generaly, I think most people are keeping track of their arcade Heavy AAAs, unless they state otherwise.

Obviously if you and your friends all love to play casually at home, than sure, count your console AAAs. However, if you're trying to impress a 6 yr arcade veteran, you're probably only going to want to consider arcade heavy AAAs.

That's my 2-cents.
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MyChemicalRomance
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5. PostPosted: Fri Nov 07, 2008 4:46 pm    Post subject: Reply with quote

And a good 2-cents is is. E15.gif
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6. PostPosted: Fri Nov 07, 2008 4:56 pm    Post subject: Reply with quote

How do you get an AAA anyway?

No greats?
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MyChemicalRomance
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7. PostPosted: Fri Nov 07, 2008 6:07 pm    Post subject: Reply with quote

Yup, AAA=all Perfects.


EDIT: this post promotes me to Trick Status E4.gif
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8. PostPosted: Sun Nov 09, 2008 6:02 am    Post subject: Reply with quote

I just want to correct some misbeliefs. For the initial releases (max,max II, extreme) of console games, the timing window were wider than arcade. Extreme II and Supernova I are about the same as arcade. Supernova II is slightly wider. DDR X is about the same. ITG ps2 windows are exactly the same (the sync is a bit different though).

So please stop saying according to the initial games, that the windows are still wider on console. This isn't true anymore.
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NOAAAH
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9. PostPosted: Sun Nov 09, 2008 12:52 pm    Post subject: Reply with quote

Well we don't have any local DDR arcade machines(we have ITG but we aren't talking about that), so I choose to count my home AAAs simply because home is the only place I can play it unless I go out of town. But honestly unless you are a huge DDR nerd then I don't see where it matters.
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ʎɐb sı ʞ01ɹǝɥs
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10. PostPosted: Sun Nov 09, 2008 3:51 pm    Post subject: Reply with quote

MyChemicalRomance wrote:
Yup, AAA=all Perfects.

Not if you're playing SN2... disgust.gif I know a AAA will always be "all perfects" in my mind though.

alexandrecc wrote:
I just want to correct some misbeliefs. For the initial releases (max,max II, extreme) of console games, the timing window were wider than arcade. Extreme II and Supernova I are about the same as arcade. Supernova II is slightly wider. DDR X is about the same. ITG ps2 windows are exactly the same (the sync is a bit different though).

So please stop saying according to the initial games, that the windows are still wider on console. This isn't true anymore.

On what are you basing these claims? I'm curious to know where you learned this to be so sure of it. (Not trying to flame or anything, I'm just wondering if you could cite a source.)
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11. PostPosted: Mon Nov 10, 2008 1:07 am    Post subject: Reply with quote

Suko wrote:
It all depends on you, your peers, and who you're trying to impress.

Generaly, I think most people are keeping track of their arcade Heavy AAAs, unless they state otherwise.

Obviously if you and your friends all love to play casually at home, than sure, count your console AAAs. However, if you're trying to impress a 6 yr arcade veteran, you're probably only going to want to consider arcade heavy AAAs.

That's my 2-cents.


No such thing as trying to appeal to both audiences>? E15.gif
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ranatalus
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12. PostPosted: Mon Nov 10, 2008 5:48 am    Post subject: Reply with quote

alexandrecc wrote:
I just want to correct some misbeliefs. For the initial releases (max,max II, extreme) of console games, the timing window were wider than arcade. Extreme II and Supernova I are about the same as arcade. Supernova II is slightly wider. DDR X is about the same. ITG ps2 windows are exactly the same (the sync is a bit different though).


ITG CS's (fyi, CS means "consumer software" which means home version) timing windows are not the same (even though the developers said they would be). The timing windows are loosened slightly.

No DDR US CS version has timing windows that match the arcade as far as I know. This includes SN, SN2, X.

Quote:
So please stop saying according to the initial games, that the windows are still wider on console. This isn't true anymore.


yes it is
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13. PostPosted: Mon Nov 10, 2008 1:36 pm    Post subject: Reply with quote

I would be inclined to say "no" because you can use your controller, or whatever.

Besides, if you want an apples to apples comparison, if you can AAA something at home, find a (good) arcade machine and do it. If you AAA it in the arcade as well, by all means.

I gotta tell you though, playing at home has serious advantages... endurance requirements are lower, and so on.
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14. PostPosted: Mon Nov 10, 2008 2:40 pm    Post subject: Reply with quote

ranatalus wrote:
alexandrecc wrote:
I just want to correct some misbeliefs. For the initial releases (max,max II, extreme) of console games, the timing window were wider than arcade. Extreme II and Supernova I are about the same as arcade. Supernova II is slightly wider. DDR X is about the same. ITG ps2 windows are exactly the same (the sync is a bit different though).


ITG CS's (fyi, CS means "consumer software" which means home version) timing windows are not the same (even though the developers said they would be). The timing windows are loosened slightly.

No DDR US CS version has timing windows that match the arcade as far as I know. This includes SN, SN2, X.

Quote:
So please stop saying according to the initial games, that the windows are still wider on console. This isn't true anymore.


yes it is


I second this.

All console games (except for DDR X, which I have yet to play) are significantly easier for me to AAA on. It might not be much to some, but to me there is a world of difference. And anyone who has spent months trying to get rid of that "last great" on any song in the arcade should know what I mean.
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15. PostPosted: Mon Nov 10, 2008 3:40 pm    Post subject: Reply with quote

The_riot_of_blood wrote:
Quote:
But honestly unless you are a huge DDR nerd then I don't see where it matters.



Sorry but I have to disagree with you. At home, it's a lot easier, at the arcade, it's a lot harder. So home definitely doesn't count. My take on the matter, anyway.
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NIQ9
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16. PostPosted: Mon Nov 10, 2008 4:55 pm    Post subject: Reply with quote

I count my home version AAA's, but I always say that they're at home.

At the arcade, I have 0 official AAA's (Extreme and SuperNOVA), but I have over 100 home version AAA's. So there is obviously a huge difference, and in the end, I wouldn't count home version AAA's equal to arcade.
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17. PostPosted: Thu Nov 13, 2008 4:37 pm    Post subject: Reply with quote

MyChemicalRomance wrote:
The_riot_of_blood wrote:
Quote:
But honestly unless you are a huge DDR nerd then I don't see where it matters.



Sorry but I have to disagree with you. At home, it's a lot easier, at the arcade, it's a lot harder. So home definitely doesn't count. My take on the matter, anyway.


IMO, too simplified.

Is the pad working in the arcade?
It is clean?
Are you using a metal pad at home, or a soft pad, or a foam pad?
Is that metal pad a good pad (Blueshark, CF), or a pos like the TX-2000, etc.
How much of each (CS, Arcade) does one play?

These, IMO, are real variables that can impact the difficulty of transition.



Question, not to throw this off topic too much, but realistically: If you were to start somebody on DDR mixes at home, but he/she had to use a blueshark the entire time working his/her way to heavy, how hard would the transition to arcade be?
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Marq(uistadorous)
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18. PostPosted: Thu Nov 13, 2008 11:31 pm    Post subject: Reply with quote

why is there any debate over this... it is painfully obvious that timing windows are much bigger on console games than at the arcade. So no, your AAA's don't "count". So get over it and start playing at the arcade
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19. PostPosted: Fri Nov 14, 2008 3:54 am    Post subject: Reply with quote

I don't understand why there's a debate either. You can't say it doesn't "count"... it is what it is. It's a AAA you got at home. That's what it counts as.

If the original poster was really trying to ask, "Is getting a AAA at home the same as getting on in the arcade", then the answer is obviously not for all the obvious reasons.
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