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ITG foot ratings to DDR foot ratings
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Tyrgannus
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120. PostPosted: Mon May 15, 2006 4:07 pm    Post subject: Reply with quote

In regard to the comment about home players a few posts back, we still have to move our feet at the same speed and same exact way. The steps don't magically get more sparce or slower at home (unless you TRULY cheat)

I will admit that the arcade is harder for me, but not because the steps themselves are any harder (obviously). I find that songs I can SDG at home I get like 4 misses in the arcade. Call me a noob, but I've got to wonder why its that drastic, so yes, I'm going to pull the notorious bad pad card. I realize it is more impressive to score well in an arcade.

(Note: A home player notices it is more impressive to score in an arcade)

That being said, I think home version players shouldn't be segregated. We still move our feet the same speed.
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121. PostPosted: Mon May 15, 2006 5:58 pm    Post subject: Reply with quote

Tyrgannus wrote:
In regard to the comment about home players a few posts back, we still have to move our feet at the same speed and same exact way. The steps don't magically get more sparce or slower at home (unless you TRULY cheat)

I will admit that the arcade is harder for me, but not because the steps themselves are any harder (obviously). I find that songs I can SDG at home I get like 4 misses in the arcade. Call me a noob, but I've got to wonder why its that drastic, so yes, I'm going to pull the notorious bad pad card. I realize it is more impressive to score well in an arcade.

(Note: A home player notices it is more impressive to score in an arcade)

That being said, I think home version players shouldn't be segregated. We still move our feet the same speed.


I was waiting for someone to say that.

I play at home. I have been playing for about 2 months and people are amazed I can pass PSH at the arcade.
They think I cheat.
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Resolute
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122. PostPosted: Mon May 15, 2006 7:07 pm    Post subject: Reply with quote

you....you cant really cheat in ddr.

unless you tickle the operator with a feather under the belly untill he passes out, take his keys, unlock free play, and have access to all the plastic yo-yos and gummy from in the arcade ticket prize area.

THEN you'd be cheating.
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123. PostPosted: Mon May 15, 2006 7:09 pm    Post subject: Reply with quote

Would it be cheating if you hacked the .ini files in a dedicab?
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DJBon2112
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124. PostPosted: Tue May 16, 2006 7:42 am    Post subject: Reply with quote

Depends on what you change. Timing window, yes, but # or songs or something, no.
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125. PostPosted: Tue May 16, 2006 10:42 am    Post subject: Reply with quote

Timing values aren't read from the INIs for ITG anyway.
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126. PostPosted: Tue May 16, 2006 12:56 pm    Post subject: Reply with quote

Tyrgannus wrote:
In regard to the comment about home players a few posts back, we still have to move our feet at the same speed and same exact way.


Sure you can move them fast enough but can you do it with accuracy? See, I can move my feet fast enough to do Determinator, but I sure as hell can't FA it. At least ITG home isn't as completely useless as DDArgh home versions because the timing windows for ITG weren't changed by THAT much.

Here's the point I've been waiting like 4 days to be made: reading difficulty is THE major component of Faxx, and reading difficulty is very negligible. The reason is that I can sit down with a video of Faxx. I can memorize every single tempo change, stop, what have you in the entire song, such that when I play it, it's almost like playing it with a Cmod on. Doing that requires no increase in skill on my part. It'd only be a little harder than memorizing a grocery list. However, I can memorize steps all day long and it won't help me. I could have Pandemonium Expert completely memorized, but that doesn't mean I could DO the steps. Because one can learn to read the song in such a way, I feel that reading difficulty should be an extremely small percent of the song's overall difficulty, and the major emphasis should be on the difficulty to perform the steps (which is why I maintain that Faxx is fine as it is, a flashing 10 that's either a really hard 10 or a DDR 11 if you want to use the IIDX method).
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MaxX300 to the MATTimum
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127. PostPosted: Sun May 21, 2006 10:14 am    Post subject: Reply with quote

That was the answer.
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Afrobolt.
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128. PostPosted: Tue May 23, 2006 4:44 am    Post subject: Reply with quote

I think ddr's 10s give you less of a break than the itg 10s, I think if max300 were 30 seconds longer it would be 11 because of stamina issue, same with maxx and legend.

I think theres 4 songs that would fit 11 foot rating.

PSMO would be an 11 imo not a 12, if bloodrush is a 12 it has crossovers just as hard and its longer and more tiring so psmo 11 not 12.

The other is fascination maxx I mean really 400 bpm 8ths and theres parts difficult to read, definately fit for an 11 on itg.

Max period because of the 600 bpm end run.

and paranoia respect because the crossovers at 300 mixed with freezes are kind of confusing.
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0rion
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129. PostPosted: Tue May 23, 2006 10:57 am    Post subject: Reply with quote

Tyrgannus wrote:
In regard to the comment about home players a few posts back, we still have to move our feet at the same speed and same exact way. The steps don't magically get more sparce or slower at home (unless you TRULY cheat).


Sorry, but I have to disagree with you. There are several reasons home version is easier than the arcades.

-WAY easier timing window. AAs and AAAs are particularly easy to come by.

-RedOctane/soft pads = barefoot playing = less weight on your feet and quicker foot speed. If you play on a hard pad, disregard this argument.

-No pay-to-play. Failing Max 300 in the arcade means paying for a whole new game to try it again. Playing at home means you can play it over and over and over again and there's no real punishment for failure. In order words, no pressure to perform well and do so quickly.

-Adjustable lifebar. Yes, the lifebar can be adjusted in the arcade, but in the home versions you can adjust the settings yourself. And the default setting is so liberal that you can honestly get 30+ misses (not all at once) and still conceivably pass a relatively difficult song.
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AA Bob
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130. PostPosted: Tue May 23, 2006 3:34 pm    Post subject: Reply with quote

Sir 0rion KAMENORI wrote:
-WAY easier timing window. AAs and AAAs are particularly easy to come by.

-RedOctane/soft pads = barefoot playing = less weight on your feet and quicker foot speed. If you play on a hard pad, disregard this argument.

-No pay-to-play. Failing Max 300 in the arcade means paying for a whole new game to try it again. Playing at home means you can play it over and over and over again and there's no real punishment for failure. In order words, no pressure to perform well and do so quickly.

-Adjustable lifebar. Yes, the lifebar can be adjusted in the arcade, but in the home versions you can adjust the settings yourself. And the default setting is so liberal that you can honestly get 30+ misses (not all at once) and still conceivably pass a relatively difficult song.

All true, but none of it matters. None of the things you listed stop home version players from being able to tell which DDR songs are harder than others and how they compare to songs in ITG.

Edit:
Sir 0rion KAMENORI wrote:
-No pay-to-play. Failing Max 300 in the arcade means paying for a whole new game to try it again. Playing at home means you can play it over and over and over again and there's no real punishment for failure. In order words, no pressure to perform well and do so quickly.

This doesn't make any sense. The fact that you waste money if you fail isn't going to magically make you get better more quickly. In fact, home version players actually have the advantage here because of training mode, which can make learning songs a lot easier.
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0rion
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131. PostPosted: Tue May 23, 2006 5:16 pm    Post subject: Reply with quote

You misunderstand. Not being forced to pay to play songs makes things easier to pass and learn, just as you said. Therefore you can say "Oh, such and such should be rated easier than what it is, because it didn't really take me that long to pass it. It's a lot easier to say something like that when you CAN disect a song in Training mode and play it 6 kajillion times (approximately) until you finally pass it in Arcade mode.

WITH far easier timing.

AND a more liberal lifebar.

Etc, etc.

In the arcades, you are punished more thoroughly for your mistakes on every level, and therefore an arcade player (who has had to face these trials) is a better judge of difficulty than a home version player, who has a significantly easier time passing and playing songs every step of the way.
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Tyrgannus
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132. PostPosted: Tue May 23, 2006 6:20 pm    Post subject: Reply with quote

My post at the top of the page does not say that arcade is the same difficulty as home. I merely said that the foot movement is the same (does anyone want to argue that, seriously?)

- I completely agree that the timing windows are MUCH easier for DDR, though the ITG ones are fairly similar. That being said, arcade is still harder, just not by too much.

-I play hard pad so I will say your argument is not applicable as you yourself said. Honestly though, who is good on a soft pad? (not an argument, just curiosity) Oh, and I've seen people play arcade in socks giving them the stamina bonus you've talked about. Very gross, yes, but my point is that's not exclusive to home version.....if you're creepy I guess.

-Yes, arcades do limit your play due to the cost per play. That being said, wouldn't you then progress FASTER if you could play hours and hours a day without wasting money as opposed to 3 or 4 times in a set? More play = more experience. The only thing home version can't truly teach is arcade FA really.

- Adjustable lifebar is one of your better arguments but still only applies to people that want an ego boost. If I adjust the lifebar in any way, I adjust it to make it HARDER. However, I have no good argument about this because I probably do not represent the home version community accurately.


If you've read this thinking I'm flaming you, I'm not. You were very polite in your points and presented them respectfully and so did I (at least I think I did) My point is NOT that arcade and home are the same difficulty, my point merely is that home version people still need to be skilled to pass high end songs. Home players still need to practice there Tell jumps when playing Tell, they still need to focus for the 16 measure stream in Delirium, and they still need to muster the footspeed for the drills throughout Euphoria. Our feet do they same thing IF we indeed are not cheating in anyway.


P.S. Arcade has a bar, home players have crappy chairs and stools E15.gif
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0rion
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133. PostPosted: Tue May 23, 2006 10:01 pm    Post subject: Reply with quote

Tyrgannus wrote:
A reasonable counter-argument.


Fair enough.
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134. PostPosted: Wed May 24, 2006 2:30 pm    Post subject: Reply with quote

Tyrgannus wrote:
My post at the top of the page does not say that arcade is the same difficulty as home. I merely said that the foot movement is the same (does anyone want to argue that, seriously?)



Oddly enough, I do want to argue that. The fact that arcade pads have brackets forces you to lift your feet more significantly then on a homepad(soft ones at least, hard pads usually have some form of bracket). I know I've AA'd max300 on some nicer homepads without even picking my feet up(just sliding) this takes away a lot of the movement required(therefore making it easier).
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135. PostPosted: Wed May 24, 2006 4:22 pm    Post subject: Reply with quote

Tyrgannus wrote:
- I completely agree that the timing windows are MUCH easier for DDR, though the ITG ones are fairly similar.


for all intensive purposes, ITG home timing DIFFICULTY is the same as the arcade, not "similar". Roxor wanted to make the timing as comparable as possible, but with exact windows, it would be HARDER at home to get excellents due to the PS2's lower sample rate. Roxor slowly tweaked the window while using a test player so that the test player got consistently equal scores on the arcade and PS2 version, thus nullifying the argument that home timing is easier due to the fact that the window is larger. It's just as hard in terms of pure timing to get Fantastics at home as it is in the arcade. Funny how this is very old news, almost everyone knows this, and yet still seems to ignore the fact and keep bringing up the whole "timing is larger on cosole" to arguments.

Kinda funny I think though, how people argue and argue that arcade scores are always better than home scores because of all these reasons brought up that arcade is harder play. Hey, you know what else is harder play? No-Bar play and no speed mod play, but of course people love to argue that those scores shouldn't be compared any different to bar/mod play, because of course it's stupid to put handicaps on your progress, and the actual score is all that matters, not how you got it. Well then what if I was to say I don't feel like hindering my progress by playing on crappy, unreliable arcade pads and imposing a limit on how much i can play due to cost, when I can instead play on a nice sensitive, reliable cobalt flux with unlimited plays? OMG BUT THATS EASIER THAN THE ARCADE ASYMPTOTE.... yeah, and using the bar is easier, using mods is easier, using sneakers is easier, playing every day is easier, excersising is easier, whoring a song is easier, etc etc etc....

But what do I know, I'm just a home version player so I'm "funny" of course, and my opinions don't really count for anything right? Whatever though. I don't directly compare Home and Arcade scores. But you were to ask me who ****'ed Charlene first, I would say Iamchris4life.
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136. PostPosted: Wed May 24, 2006 4:25 pm    Post subject: Reply with quote

stefank687 wrote:
I know I've AA'd max300 on some nicer homepads without even picking my feet up(just sliding) this takes away a lot of the movement required(therefore making it easier).


And this is the exact same logic that anti-bar users use for their arguments. Using the bar takes away a lot of the leg strength and stamina required to move in hard songs(therefore making it easier).

But I guess it doesn't matter in this argument. The majority of serious players play in the arcade, and to them that is the only "real" way to play of course, because majority rules all and decides what is right and wrong....
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137. PostPosted: Wed May 24, 2006 5:22 pm    Post subject: Reply with quote

I wasn't saying its easier... people just need to decide if its a fair trade off(can scores be compared on an equal basis). Nice, sensitive arcade pads with a bar and larger brackets. Very high quality hard hompads with smaller brackets. Or soft pads with no brackets and the possiblity of the pads sucking. Is it fair to consider these all the same? I think home version scores are fair(on ITG only obviously... ddr's windows are BS), most people don't want these scores posted along with the other ones due to the fact they can be cheated much more easily then an arcade.
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138. PostPosted: Thu May 25, 2006 4:43 am    Post subject: Reply with quote

Asymptote wrote:
But you were to ask me who ****'ed Charlene first, I would say Iamchris4life.


and i would say JJSz, since he did it in arcade, where the tournaments are fought.

oh & you forgot an 'if' there =P
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139. PostPosted: Thu May 25, 2006 8:15 am    Post subject: Reply with quote

Zeldy2 wrote:
Asymptote wrote:

Cartoon Heroes - 12



Not agree, a 10, maybe an 11, but definetly not a 12, i can't pass ANY of the 12 in ITG, but i can pass cartoon heroes, so...
I think cartoon heroes'd be a 10 on ITG. Dawn's not nearly as hard, and somehow it's a 10.
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